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	<title>Comments on: Pricing decisions for iPhone apps</title>
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	<link>http://iheartapple.org/2008/11/pricing-decisions-for-iphone-apps/</link>
	<description>- loving the Apple (in a Beta&#039;ish way)</description>
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		<title>By: MacBiFF</title>
		<link>http://iheartapple.org/2008/11/pricing-decisions-for-iphone-apps/comment-page-1/#comment-15</link>
		<dc:creator>MacBiFF</dc:creator>
		<pubDate>Tue, 18 Nov 2008 10:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://iheartapple.org/?p=57#comment-15</guid>
		<description>What about doing those &quot;lite&quot; version where not features are available? Which one will require more work - a trial or a crippled version?</description>
		<content:encoded><![CDATA[<p>What about doing those &#8220;lite&#8221; version where not features are available? Which one will require more work &#8211; a trial or a crippled version?</p>
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		<title>By: Stephen Darlington</title>
		<link>http://iheartapple.org/2008/11/pricing-decisions-for-iphone-apps/comment-page-1/#comment-14</link>
		<dc:creator>Stephen Darlington</dc:creator>
		<pubDate>Tue, 18 Nov 2008 10:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://iheartapple.org/?p=57#comment-14</guid>
		<description>Of course we all want &quot;free,&quot; but ultimately that&#039;s not sustainable without some other income stream. Personally I don&#039;t want my iPhone apps to have adverts (the screen is too small to waste that much space) yet, as a developer, at the very least I want to cover the costs of the iPhone Developer Program. In the longer term I think &quot;sensible&quot; pricing is the only sustainable way forward.

As I&#039;ve said elsewhere, if Apple would allow trial versions I think it would allow reputable developers to raise costs. Right now you don&#039;t want to pay a lot for an application that may or may not work for you. If you have, say, fifteen days to check it out I suspect you&#039;d be willing to pay more since the risk is lower.</description>
		<content:encoded><![CDATA[<p>Of course we all want &#8220;free,&#8221; but ultimately that&#8217;s not sustainable without some other income stream. Personally I don&#8217;t want my iPhone apps to have adverts (the screen is too small to waste that much space) yet, as a developer, at the very least I want to cover the costs of the iPhone Developer Program. In the longer term I think &#8220;sensible&#8221; pricing is the only sustainable way forward.</p>
<p>As I&#8217;ve said elsewhere, if Apple would allow trial versions I think it would allow reputable developers to raise costs. Right now you don&#8217;t want to pay a lot for an application that may or may not work for you. If you have, say, fifteen days to check it out I suspect you&#8217;d be willing to pay more since the risk is lower.</p>
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		<title>By: Dan Cornish</title>
		<link>http://iheartapple.org/2008/11/pricing-decisions-for-iphone-apps/comment-page-1/#comment-11</link>
		<dc:creator>Dan Cornish</dc:creator>
		<pubDate>Mon, 17 Nov 2008 05:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://iheartapple.org/?p=57#comment-11</guid>
		<description>Pricing is a real mystery here. At 10-20 apps a day for paid apps it is hard to see how a developer can make money. Check out my bolg post on this at http://blog.cosential.com</description>
		<content:encoded><![CDATA[<p>Pricing is a real mystery here. At 10-20 apps a day for paid apps it is hard to see how a developer can make money. Check out my bolg post on this at <a href="http://blog.cosential.com" rel="nofollow">http://blog.cosential.com</a></p>
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